Pirates carnival game guide




















Plus, even though there are supposedly plus minigames in the package, you'll have access to only about two-thirds without having to undergo some hardcore frustration unlocking other boards, which isn't exactly ideal for a party game. And even then, you tend to see the same minigames appear time and time again, so the variety that theoretically should be here simply isn't. Plus, you'll have easy access to only three boards, all of which are square, which seems to miss the opportunity of adding a unique twist to the Reversi strategy.

Aside from the lackluster minigames, Pirates Carnival has several frustrating elements that further run it aground. Board games can swing in and out of your favor in an instant, and it's possible to lose the game even though you've won the majority of the minigames. Losing on a lucky draw of a no-contest event card when you're squaring off against difficult opponents to unlock a new board can be annoying, to say the least.

Luck also plays too large of a factor in many of the minigames, and again, it can be infuriating to lose a crucial panel in such a way. Also, despite being able to select the difficulty level of your opponent, the overall difficulty level seems to be more dynamic than static. For instance, it is entirely possible to get inexplicably trounced by an easy opponent if you're leading the board by a healthy margin, and harder opponents will occasionally lighten up if you're well behind in total panels.

However, regardless of whether you're winning or losing big, at least once per game the board will instantly change hands, so the Reversi strategic layer tends to lose a lot of its appeal. Pirates Carnival delivers big-time on the fan service, but the frequent interruptions kill the pacing of the game. Namely, voice work has been crammed in to the brim. The English-version voice actors deliver their shtick in context with which character revealed which card, and it's actually quite impressive considering all of the various permutations that are available.

Most minigames are also prefaced by fully voiced short intro cutscenes or hand-drawn manga-style stills, all featuring the same gratuitous amount of face faulting that One Piece is known for. Graphically, the game features a mix of the aforementioned stills and cel-shaded animation, and the crew appears as caricatured sprites in the minigames, which all look decent enough. Also, Luffy's exuberance apparently extends to each board's backgrounds, as windmills and small islands defy their facticity as inanimate objects and bounce with mindless glee.

It's really quite perplexing. Luffy probably turned pirate after his rep earned him one too many Monday-morning punches to the face. The downside to the extensive use of the license here is that it really drags down the pace of the game. Between Luffy making claims to the pirate throne, a rules-explanation screen, Buggy the Clown brandishing his cutlass before a minigame, and a loading screen, you're in for a lot of sitting and staring, waiting and wishing to just do something.

Add in that most minigames are in the neighborhood of 60 to 90 seconds max, and there's proportionally very little gameplay in the board game mode as a result. In a party atmosphere, Pirates Carnival will occasionally offer the kind of fun that causes people to absolutely freak when they lose in a tight match.

Love it or hate it, the thing sold gangbusters, inspiring a legion of clones often based on kiddy anime licences. But unlike most of its peers, Pirates' Carnival does enough stuff right to actually make it worth a play or three for dedicated series fans.

Instead of a Candy Land -style loop, Pirates' Carnival is played on a small grid of squares. Each of the four players takes turns flipping over tiles, which lead to either mini-games or one-time, random events which affect the board. The winner of a mini-game captures the tile and scores a bunch of cash, and play continues until all of the tiles are flipped, at which point cash is tallied.

Four difficulty settings are available for CPU players. These must be set beforehand, and cannot be changed during a match.

A typical panel being uncovered. Note the 9,, face value. When a panel is uncovered, it will display a card with a specific character, representing a potential "crewmate" for players to claim. Scores are measured in Belly , representing the riches collected while exploring. Each player has two treasuries:.

Once claimed, a panel will be marked in the corresponding player's color; if a mini-game ends in a draw, its panel will be marked in gray and remain open for claiming. While this game has no effect on panels, it will award 10,, to each of the winners' Personal treasuries.

In addition, one of the following may occur at any time, shifting or entrenching player advantages:. Once every panel has been claimed, each player's treasuries are tallied, and the following bonuses distributed:. There are five game boards in all, each miniaturizing a canon setting, each with a unique size and formation. Only the East Blue board is available from the start; each of the others must be unlocked by clearing the preceding board.

Games accessed in this mode are not restricted to the Board Game's four-player setup, and may be set with three or even two players. Moku Moku Dragnet Dash! Beat It! Pandaman Pursuit! No Mercy!

Shakushi no niwa? Kuro himself cannot attack directly, but runs several times faster than his opponents; anyone he encircles is automatically attacked by his Shakushi technique. Krieg himself can counterattack with spears and bombs. Arlong takes his turn at the end of each round, using his Shark on Darts technique to not only score off the board but "steal" the other players' darts and corresponding points. Dorry and Broggy can retaliate by stepping on the players, guided by a skull mark.

Wapol can retaliate with cannons or hammers, or try to eat anyone within range to power up a special area attack. Apart from regular baseball bombs, Mr.

Crocodile himself can dodge by dispersing his body, and retaliate with Desert Spada and sandstorms. Spring Hopper Daredevil! Blackbeard's Cherry Pie Chompdown! Doc Q will periodically appear, allowing Blackbeard to temporarily confuse his opponents with identical-looking apples.

Wyper, in turn, can fire of his own accord or let his bazooka charge up for an extra-powerful shot. Forest of No Return! Tama no shiren? Satori, in turn, can use his cane to deflect these balls or absorb them to build up his deadly Ball Dragon technique. Light the Fire of Shandora! The Great Suitcase Scramble! Hammers can be thrown to stun opponents including Paulie or knock a suitcase free.

The CP9 agents can either charge head-on or stop and pivot, increasing the range of their attack. Lucci's Hunt! House Special! For extra damage, Franky can grab and throw players into the cannon. Collects all games accessed through Davy Back Fight panels. Note that in all Davy Back challenges, the game will correspond to the challenged party, not the challenger.

These attacks must be dodged by copying the exact beats. They must successfully tackle three pieces of gold from her before she reaches the Going Merry.

Sanji can retaliate by throwing forks, and must deliver five dishes to Patty before any of his opponents can successfully steal three. Let Fly the Pirate Flag! They must hold and wave the flag for a set period of time before Chopper can plant it on each of the castle's seven sections. Robin herself can turn at any time to attack anyone caught moving a la Statues. Players may also periodically access item boxes a la Mario Kart for a random power-up or weapon.



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